

May Wrap-Up
May was a little eclectic for updates. In addition to getting ready for Comicpalooza (both booth and panel), a lot of time was spent addressing
April Wrap-Up
Apologies in advance for forgetting to complete this post. April ended up being a “user request” month (and I’m still in the process of trying

March Wrap-Up
March was a pretty significant month in terms of stability and updates. The big focus was altered at the last minute to be focused on

February Wrap-Up
February had a pretty big set of updates going on, mostly focused on usability around Action Sequences, but I also managed to get a number

January Wrap-Up
I apologize for this being so late — life has a way of catching up with you and I was too busy to get this

December Wrap-Up
This December, the big focus was to get 3D model support in with glTF… and it got knocked out of the park. RPG Architect now
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