November Wrap-Up
November didn’t go quite as planned, but we are making pretty steady progress. More feedback is coming in from folks who are accessing us in
October Wrap-Up
October has been an interesting month. Originally, I was planning on hitting Steam Early Access today, but after reviewing the feedback other engines are receiving,
The Road to Steam!
This is not the post I was hoping to make, but a post that is needed for clarity, especially in regards to Steam and commercialization
Gaining Steam…!
Like last month’s update, I’ve put a lot of focus into quality of life and stability updates. One of the first (and most important) things
Quality of Life Improvements and Bug-Fixes
Quality of life has always been important when developing anything, and as such, I took the opportunity to have a bit of a break from
Battle System Updates and Speed Increases!
The past month has been extremely busy with updates to make the battle system closer and closer to the finishing line. During this, lots of