March Wrap-Up
March was a pretty significant month in terms of stability and updates. The big focus was altered at the last minute to be focused on getting the physics engine working…
March was a pretty significant month in terms of stability and updates. The big focus was altered at the last minute to be focused on getting the physics engine working…
February had a pretty big set of updates going on, mostly focused on usability around Action Sequences, but I also managed to get a number of bug fixes and small…
I apologize for this being so late -- life has a way of catching up with you and I was too busy to get this out on time, though I…
This December, the big focus was to get 3D model support in with glTF... and it got knocked out of the park. RPG Architect now supports 3D models (with up…
For November, we had a number of break-in items that postponed/caused a bit of rework in the schedule. Overall, I think the "spirit" of what I was trying to do…
Welcome back to another episode of "what happened in the last month" for RPG Architect. Once again, there is a video summary of some of the things that were added.…
Welcome back! I was told to wake someone up when September ends, but I seemingly forgot. I put together a video, which Bert will conveniently have edited by the time all…
Hey there, Architects! If I said a lot was accomplished this month, I think it'd be a little bit of an understatement. A ton was accomplished this month and I'm…
July is the first time I've taken a vacation family trip, since RPG Architect was started. There's a little less progress to be seen here because of it, but also…
June had a significant change in plans, but a lot was accomplished. The biggest update was the migration to Avalonia 11, which included a revamped Map Editor with significant performance…