November Wrap-Up
For November, we had a number of break-in items that postponed/caused a bit of rework in the schedule. Overall, I think the "spirit" of what I was trying to do…
For November, we had a number of break-in items that postponed/caused a bit of rework in the schedule. Overall, I think the "spirit" of what I was trying to do…
Welcome back to another episode of "what happened in the last month" for RPG Architect. Once again, there is a video summary of some of the things that were added.…
Welcome back! I was told to wake someone up when September ends, but I seemingly forgot. I put together a video, which Bert will conveniently have edited by the time all…
Hey there, Architects! If I said a lot was accomplished this month, I think it'd be a little bit of an understatement. A ton was accomplished this month and I'm…
July is the first time I've taken a vacation family trip, since RPG Architect was started. There's a little less progress to be seen here because of it, but also…
June had a significant change in plans, but a lot was accomplished. The biggest update was the migration to Avalonia 11, which included a revamped Map Editor with significant performance…
May, much like April and March, ended up being a big month for stability. A number of small features (some of them which will be largely unnoticed, unless you were…
April ended up being a pretty big month for stability. I didn't quite make the progress I had hoped for, but progress was made nonetheless. The battle system has been…
While RPG Architect is still in Early Access and evolving rapidly, we are always looking toward the future and what is next. As such, concurrent with RPG Architect's development, we…
March was an exceptionally busy month -- so let's get started! This month had a lot of focus at the beginning to make the physics work cleaner and better overall.…