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Read more about the article December Wrap-Up

December Wrap-Up

  • Post author:Locke
  • Post published:December 29, 2022
  • Post category:Uncategorized
  • Post comments:0 Comments

December went much better than planned, and I'm writing this just a few days before the end of the year to disclose where we're at. I'm very confident that we…

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Read more about the article November Wrap-Up

November Wrap-Up

  • Post author:Locke
  • Post published:November 30, 2022
  • Post category:Uncategorized
  • Post comments:1 Comment

November didn't go quite as planned, but we are making pretty steady progress. More feedback is coming in from folks who are accessing us in our early Early Access format,…

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Read more about the article October Wrap-Up

October Wrap-Up

  • Post author:Locke
  • Post published:October 31, 2022
  • Post category:Uncategorized
  • Post comments:0 Comments

October has been an interesting month. Originally, I was planning on hitting Steam Early Access today, but after reviewing the feedback other engines are receiving, it made sense to postpone…

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The Road to Steam!

  • Post author:Locke
  • Post published:October 7, 2022
  • Post category:Uncategorized
  • Post comments:0 Comments

This is not the post I was hoping to make, but a post that is needed for clarity, especially in regards to Steam and commercialization of RPG Architect. The long…

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Read more about the article Gaining Steam…!

Gaining Steam…!

  • Post author:Locke
  • Post published:September 30, 2022
  • Post category:Uncategorized
  • Post comments:1 Comment

Like last month's update, I've put a lot of focus into quality of life and stability updates. One of the first (and most important) things was to get music working…

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Read more about the article Quality of Life Improvements and Bug-Fixes

Quality of Life Improvements and Bug-Fixes

  • Post author:Locke
  • Post published:August 31, 2022
  • Post category:Uncategorized
  • Post comments:0 Comments

Quality of life has always been important when developing anything, and as such, I took the opportunity to have a bit of a break from working non-stop on RPG Architect…

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Read more about the article Battle System Updates and Speed Increases!

Battle System Updates and Speed Increases!

  • Post author:Locke
  • Post published:July 26, 2022
  • Post category:Uncategorized
  • Post comments:1 Comment

The past month has been extremely busy with updates to make the battle system closer and closer to the finishing line. During this, lots of other little systems (actually using…

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Read more about the article General Engine Updates and Battle System Progress

General Engine Updates and Battle System Progress

  • Post author:Locke
  • Post published:June 21, 2022
  • Post category:Uncategorized
  • Post comments:1 Comment

I've been hard at work over the past week or two on some general quality of life updates for the engine. Some of the new "features" include a hue-shifting function…

Continue ReadingGeneral Engine Updates and Battle System Progress
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