April Wrap-Up
April ended up being a pretty big month for stability. I didn't quite make the progress I had hoped for, but progress was made nonetheless. The battle system has been…
April ended up being a pretty big month for stability. I didn't quite make the progress I had hoped for, but progress was made nonetheless. The battle system has been…
While RPG Architect is still in Early Access and evolving rapidly, we are always looking toward the future and what is next. As such, concurrent with RPG Architect's development, we…
March was an exceptionally busy month -- so let's get started! This month had a lot of focus at the beginning to make the physics work cleaner and better overall.…
Welcome back for another edition of -- what got updated in RPG Architect. While there was a big focus on fixing issues and adding quality of life features, I did…
Welcome to the year of the Rabbit! This month had a lot of changes in preparation for Steam Early Access. When I look back at what was done, it was…
This will be an interrupted post from my monthly updates (I'll still write one for the end of January), since we're at a bridge. This post will be a bit…
December went much better than planned, and I'm writing this just a few days before the end of the year to disclose where we're at. I'm very confident that we…
November didn't go quite as planned, but we are making pretty steady progress. More feedback is coming in from folks who are accessing us in our early Early Access format,…
October has been an interesting month. Originally, I was planning on hitting Steam Early Access today, but after reviewing the feedback other engines are receiving, it made sense to postpone…
This is not the post I was hoping to make, but a post that is needed for clarity, especially in regards to Steam and commercialization of RPG Architect. The long…