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Read more about the article February Wrap-Up

February Wrap-Up

  • Post author:Locke
  • Post published:February 28, 2023
  • Post category:Uncategorized
  • Post comments:0 Comments

Welcome back for another edition of -- what got updated in RPG Architect. While there was a big focus on fixing issues and adding quality of life features, I did…

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Read more about the article January Wrap-Up

January Wrap-Up

  • Post author:Locke
  • Post published:January 30, 2023
  • Post category:Uncategorized
  • Post comments:0 Comments

Welcome to the year of the Rabbit! This month had a lot of changes in preparation for Steam Early Access. When I look back at what was done, it was…

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Read more about the article Early Access Release and Acknowledgments

Early Access Release and Acknowledgments

  • Post author:Locke
  • Post published:January 19, 2023
  • Post category:Uncategorized
  • Post comments:0 Comments

This will be an interrupted post from my monthly updates (I'll still write one for the end of January), since we're at a bridge. This post will be a bit…

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Read more about the article December Wrap-Up

December Wrap-Up

  • Post author:Locke
  • Post published:December 29, 2022
  • Post category:Uncategorized
  • Post comments:0 Comments

December went much better than planned, and I'm writing this just a few days before the end of the year to disclose where we're at. I'm very confident that we…

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Read more about the article November Wrap-Up

November Wrap-Up

  • Post author:Locke
  • Post published:November 30, 2022
  • Post category:Uncategorized
  • Post comments:1 Comment

November didn't go quite as planned, but we are making pretty steady progress. More feedback is coming in from folks who are accessing us in our early Early Access format,…

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Read more about the article October Wrap-Up

October Wrap-Up

  • Post author:Locke
  • Post published:October 31, 2022
  • Post category:Uncategorized
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October has been an interesting month. Originally, I was planning on hitting Steam Early Access today, but after reviewing the feedback other engines are receiving, it made sense to postpone…

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The Road to Steam!

  • Post author:Locke
  • Post published:October 7, 2022
  • Post category:Uncategorized
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This is not the post I was hoping to make, but a post that is needed for clarity, especially in regards to Steam and commercialization of RPG Architect. The long…

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Read more about the article Gaining Steam…!

Gaining Steam…!

  • Post author:Locke
  • Post published:September 30, 2022
  • Post category:Uncategorized
  • Post comments:1 Comment

Like last month's update, I've put a lot of focus into quality of life and stability updates. One of the first (and most important) things was to get music working…

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Read more about the article Quality of Life Improvements and Bug-Fixes

Quality of Life Improvements and Bug-Fixes

  • Post author:Locke
  • Post published:August 31, 2022
  • Post category:Uncategorized
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Quality of life has always been important when developing anything, and as such, I took the opportunity to have a bit of a break from working non-stop on RPG Architect…

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Read more about the article Battle System Updates and Speed Increases!

Battle System Updates and Speed Increases!

  • Post author:Locke
  • Post published:July 26, 2022
  • Post category:Uncategorized
  • Post comments:1 Comment

The past month has been extremely busy with updates to make the battle system closer and closer to the finishing line. During this, lots of other little systems (actually using…

Continue ReadingBattle System Updates and Speed Increases!
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  • January Wrap-Up
  • Early Access Release and Acknowledgments
  • December Wrap-Up
  • November Wrap-Up
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