Generic Rendering Configuration
- Adjustable Height, Width, (Unlockable or Specified) Frame Rate, VSync, and Title.
- 2D and 3D Rendering.
3D Rendering Configuration
- Orthographic and Perspective Views.
- Dynamic Lighting (via Shadow Mapping).
- Rendering via Customizable Cells.
- Adjustable Camera Distance, Field of View, Render Distance, and Rotations.
- Adjustable Color/Distance Fog.
Image/Sprite Standards
- Support for .PNG, .JPG, .BMP Standards.
- 1, 2, 4, and 8 Direction Sprites Supported.
- Adjustable Frame Count and Pattern for Sprites.
- Pattern from Start to End of Region.
- Pattern Centered around Frames.
- Color Mask and Hue-Shift Supported.
Visual Transitions
- Fade In/Out, Horizontal Shutter In/Out, Vertical Shutter In/Out
- Each Transition Customizable via Colors, etc.
- More to Come!
General Configuration
- Adjustable Buzzer, Cancel, Confirmation, Cursor, and Menu Sound Effects.
- Cooldown for Different Key Inputs.
- Adjustable Icon Source, Dimensions.
- Adjustable Menu.
Title Screen
- Adjustable Color and Music.
- Adjustable Menu.
- Ability to Skip Title (Immediately Goes to New Game Setup).
Virtual Key Configuration
- Controls/Input Tied to Virtual Keys and Commands.
- Configuration via Keyboard Supported.
- More to Come!
Global Scripts
- Global Scripts and Script Callback Supported.
Statistics
- Adjustable Statistics and Types.
- Core – Basic Statistic.
- Rank – Statistic for Tracking Level, etc.
- Growth – Statistic for Tracking Experience, etc.
- Store – Statistic for Tracking HP, MP, etc.
- Custom Formulas Supported.
Skills and Skill Types
- Supports Skill Grouping on Skill Type (for User Interfaces).
- Adjustable Name, Skill Type, Icons, Sound Effects, Statistics/Traits
- Skills can Adjust per Rank/Growth.
Character, Battler, and Portrait Animations
- Adjustable Character and Portrait Animations.
- Repeatable/Standardized Offsets for Animations in Images.
- Support for Sprite Layers.
Animations
- Supports Animation Frames.
- Individual Graphic Frames.
- Supports Particle Emitters.
- Supports Target Effects.
- Color Mask, Flash, and Screen Target.
User Interfaces
- Supports Custom User Interfaces.
- Supports Menu, Message Box, and Overlay Types.
- Supports List, Pane, Picture, Templated List, Text Elements.
- Supports Context/Binding to Data.
- Supports Font Families of .OTF and .TTF types.