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January Wrap-Up
January was a very heavy month for usability updates. One of the biggest responses I’ve been getting over and over is that the user interface
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December Wrap-Up
December ended up being a pretty heavy month for stability and general back-end development. There isn’t a whole lot to show for it on the
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November Wrap-Up
Another month, another update… progress slowed a bit to tackle bugs and quality of life features, per our requests in the Discord. Let’s get started.
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October Wrap-Up
Another month, another update. This was another Quality of Life month, with a lot of “scripting” options being opened up. October was filled with tons
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September Wrap-Up
September has been all about quality of life upgrades. I knocked out some more on our roadmap, so we’re now (presently) at 58% of the
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August Wrap-Up
August has been a bit different of a month. As a follow-up to last month’s difficulties, Alienware ended up shipping me a brand new machine
Craft Worlds Beyond Imagination, Seamlessly
Elevate Your Game Development Experience
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