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March was a pretty significant month in terms of stability and updates. The big focus was altered at the last minute to …
February had a pretty big set of updates going on, mostly focused on usability around Action Sequences, but I also managed to …
I apologize for this being so late — life has a way of catching up with you and I was too busy …
This December, the big focus was to get 3D model support in with glTF… and it got knocked out of the park. …
For November, we had a number of break-in items that postponed/caused a bit of rework in the schedule. Overall, I think the …
Welcome back to another episode of “what happened in the last month” for RPG Architect. Once again, there is a video summary …
Welcome back! I was told to wake someone up when September ends, but I seemingly forgot. I put together a video, which Bert …
Hey there, Architects! If I said a lot was accomplished this month, I think it’d be a little bit of an understatement. …