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Welcome back for another edition of — what got updated in RPG Architect. While there was a big focus on fixing issues …
Welcome to the year of the Rabbit! This month had a lot of changes in preparation for Steam Early Access. When I …
This will be an interrupted post from my monthly updates (I’ll still write one for the end of January), since we’re at …
December went much better than planned, and I’m writing this just a few days before the end of the year to disclose …
November didn’t go quite as planned, but we are making pretty steady progress. More feedback is coming in from folks who are …
October has been an interesting month. Originally, I was planning on hitting Steam Early Access today, but after reviewing the feedback other …
This is not the post I was hoping to make, but a post that is needed for clarity, especially in regards to …
Like last month’s update, I’ve put a lot of focus into quality of life and stability updates. One of the first (and …