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April ended up being a pretty big month for stability. I didn’t quite make the progress I had hoped for, but progress …
While RPG Architect is still in Early Access and evolving rapidly, we are always looking toward the future and what is next. …
March was an exceptionally busy month — so let’s get started! This month had a lot of focus at the beginning to …
Welcome back for another edition of — what got updated in RPG Architect. While there was a big focus on fixing issues …
Welcome to the year of the Rabbit! This month had a lot of changes in preparation for Steam Early Access. When I …
This will be an interrupted post from my monthly updates (I’ll still write one for the end of January), since we’re at …
December went much better than planned, and I’m writing this just a few days before the end of the year to disclose …
November didn’t go quite as planned, but we are making pretty steady progress. More feedback is coming in from folks who are …