The Road to Steam!
October 7, 2022
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This is not the post I was hoping to make, but a post that is needed for clarity, especially in regards to Steam and commercialization
Gaining Steam…!
September 30, 2022
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Like last month’s update, I’ve put a lot of focus into quality of life and stability updates. One of the first (and most important) things
Quality of Life Improvements and Bug-Fixes
August 31, 2022
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Quality of life has always been important when developing anything, and as such, I took the opportunity to have a bit of a break from
Battle System Updates and Speed Increases!
July 26, 2022
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The past month has been extremely busy with updates to make the battle system closer and closer to the finishing line. During this, lots of
General Engine Updates and Battle System Progress
June 21, 2022
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I’ve been hard at work over the past week or two on some general quality of life updates for the engine. Some of the new