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April Wrap-Up

Apologies in advance for forgetting to complete this post. April ended up being a “user request” month (and I’m still in the process of trying

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March Wrap-Up

March was a pretty significant month in terms of stability and updates. The big focus was altered at the last minute to be focused on

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February Wrap-Up

February had a pretty big set of updates going on, mostly focused on usability around Action Sequences, but I also managed to get a number

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January Wrap-Up

I apologize for this being so late — life has a way of catching up with you and I was too busy to get this

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December Wrap-Up

This December, the big focus was to get 3D model support in with glTF… and it got knocked out of the park. RPG Architect now

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November Wrap-Up

For November, we had a number of break-in items that postponed/caused a bit of rework in the schedule. Overall, I think the “spirit” of what

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