December Wrap-Up
December went much better than planned, and I’m writing this just a few days before the end of the year to disclose where we’re at.
November Wrap-Up
November didn’t go quite as planned, but we are making pretty steady progress. More feedback is coming in from folks who are accessing us in
October Wrap-Up
October has been an interesting month. Originally, I was planning on hitting Steam Early Access today, but after reviewing the feedback other engines are receiving,
The Road to Steam!
This is not the post I was hoping to make, but a post that is needed for clarity, especially in regards to Steam and commercialization
Gaining Steam…!
Like last month’s update, I’ve put a lot of focus into quality of life and stability updates. One of the first (and most important) things
Quality of Life Improvements and Bug-Fixes
Quality of life has always been important when developing anything, and as such, I took the opportunity to have a bit of a break from