

October Wrap-Up
October has been an interesting month. Originally, I was planning on hitting Steam Early Access today, but after reviewing the feedback other engines are receiving,
The Road to Steam!
This is not the post I was hoping to make, but a post that is needed for clarity, especially in regards to Steam and commercialization

Gaining Steam…!
Like last month’s update, I’ve put a lot of focus into quality of life and stability updates. One of the first (and most important) things

Quality of Life Improvements and Bug-Fixes
Quality of life has always been important when developing anything, and as such, I took the opportunity to have a bit of a break from

Battle System Updates and Speed Increases!
The past month has been extremely busy with updates to make the battle system closer and closer to the finishing line. During this, lots of

General Engine Updates and Battle System Progress
I’ve been hard at work over the past week or two on some general quality of life updates for the engine. Some of the new
Craft Worlds Beyond Imagination, Seamlessly
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