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July Wrap-Up
July was a difficult month. About a week in, my primary machine died. There’s a reason that this post is so late. I’ve spent the
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June Wrap-Up
June was a busy month for me personally, but I managed to get quite a few things done. All of the updates have been feature
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May Wrap-Up
May was a little eclectic for updates. In addition to getting ready for Comicpalooza (both booth and panel), a lot of time was spent addressing
April Wrap-Up
Apologies in advance for forgetting to complete this post. April ended up being a “user request” month (and I’m still in the process of trying
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March Wrap-Up
March was a pretty significant month in terms of stability and updates. The big focus was altered at the last minute to be focused on
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February Wrap-Up
February had a pretty big set of updates going on, mostly focused on usability around Action Sequences, but I also managed to get a number
Craft Worlds Beyond Imagination, Seamlessly
Elevate Your Game Development Experience
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