April Wrap-Up
Apologies in advance for forgetting to complete this post. April ended up being a “user request” month (and I’m still in the process of trying
March Wrap-Up
March was a pretty significant month in terms of stability and updates. The big focus was altered at the last minute to be focused on
February Wrap-Up
February had a pretty big set of updates going on, mostly focused on usability around Action Sequences, but I also managed to get a number
January Wrap-Up
I apologize for this being so late — life has a way of catching up with you and I was too busy to get this
December Wrap-Up
This December, the big focus was to get 3D model support in with glTF… and it got knocked out of the park. RPG Architect now
November Wrap-Up
For November, we had a number of break-in items that postponed/caused a bit of rework in the schedule. Overall, I think the “spirit” of what